AI Insights · Timothy · July 2021
Top 5 Voxel Games on iOS in the U.S. for Q2 2021
Explore the performance of the top 5 voxel games on iOS in the United States during Q2 2021, including insights on weekly downloads, revenue, and active users.
In the second quarter of 2021, the top 5 voxel games on the iOS platform in the United States showcased varied performance trends. Here's a detailed look at their weekly downloads, revenue, and active users based on Sensor Tower's data.
Crossy Road
Throughout Q2 2021, Crossy Road maintained a steady weekly revenue, peaking at approximately $2.9K in the final week of June. The game saw significant fluctuations in weekly downloads, with a peak of around 108.5K in mid-April and a low of 49.5K in late April. Active users showed a general upward trend, reaching around 547.4K by the end of June.
Minecraft
Minecraft recorded impressive weekly revenue, consistently staying above $1.1M and peaking at approximately $1.55M in the second last week of June. Weekly downloads were relatively stable, with a notable peak at 51K in the last week of June. Active users exhibited a slight decline early in the quarter but rebounded to around 12.7M in mid-June.
Pixel Gun 3D: Online Shooter
Pixel Gun 3D: Online Shooter experienced a decline in weekly revenue from $222K at the end of March to around $165K by the end of June. Weekly downloads saw a decrease from 42.1K at the beginning of the quarter to about 35.1K in the final week. Active users also showed a downward trend, from approximately 336K in late March to around 307.5K by the end of June.
MultiCraft — Build and Mine!
MultiCraft — Build and Mine! maintained steady weekly downloads, peaking at about 40K in the third week of June. Active users showed a positive trend, increasing from around 157.8K at the beginning of April to approximately 169.6K by the end of June.
Block Craft 3D: Building Games
Block Craft 3D: Building Games demonstrated a consistent weekly revenue, peaking at roughly $18.2K in the final week of June. Weekly downloads remained stable, with a slight increase to around 33.2K towards the end of the quarter. Active users hovered around the 260K mark, with minor fluctuations throughout the quarter.
For more detailed insights and data, visit Sensor Tower.